As a multidisciplinary research team, we explore the design of new Internet of Things technologies and objects from a sociotechnical perspective.
Our research applies methods and advanced expertise in human-computer interaction, design, computer science, ubiquitous computing, digital fabrication, STS, and the social sciences to create technologies that connect domestic artifacts (e.g., earthenware, tableware) with embedded and networked software and hardware. We develop alternatives to normative values driving digital consumerism through designing technologies that offers new possibilities.
We develop innovative research and design strategies aimed at making technological objects more valued and enduring parts of everyday life that evolve over time. Rather than merely solving problems, our designs often create new opportunities, encouraging alternative perspectives on life and our environments through interpretation, reflection, and social connection.
Will’s research focuses on the increasing role of interactive technology in mediating a wide range of everyday practices and its often disruptive, and nearly always unanticipated effects.
Sam is a design-research, interested in how speculative methods can support the development of critical data literacies.
Samann has a background in computer science and digital fabrication. Her research explores how Research through Design can leverage technology and digital fabrication methods to enhance creative practices and everday life experiences.
Find us at the School of Interactive Arts & Technology in our State of the Art Research Lab on the Surrey SFU campus.
We operate in the Greater Vancouver area in Canada on the unceded traditional territories of the Coast Salish people of the Katzie, Kwantlen, Kwikwetlem (kwikwəƛ̓əm), Qayqayt, Musqueam (xwməθkwəyəm), and numerous Stó:lō Nations.
Samann works on the circuitry of the Queue Player.
Our machine room with fume extraction, plumbing, and sound dampening.
Explore Our Lab
Our large assembly tables are perfect for collaborating, running workshops, or assembling physical products.
We have many 3D printers for various materials and applications.
We have a Wazer water jet cutter, CNC lathe, CNC mill, pressure former, drill press, brake press, vinyl cutter, and miniature precision table saw.
We take coffee seriously, with an espresso machine, grinder and scales.
Our quiet space for writing and meetings.
For high-end electronics prototyping we have advanced soldering stations, semi-manual pick-and-place machine, reflow oven, many hand tools, and overhead extraction.
We designed and built custom furniture for photo documentation of our experiments, prototypes, and products with studio-quality lighting and various coloured backdrops.
In the spirit of hygge, fika, and getting homey we crafted a nook for coffee drinking, music listening, and engaged discussions.
An overarching goal of our work is to constructively question normative assumptions in technology design and investigate possibilities for change. We share core commitments to achieve this goal.
Investigate Novel Research Questions through Design
Embrace Slow Design for the Long-Term
Challenge the current Data Economy
Question, Reform, & Diversify Domestic Technology
Invite Collaboration, Co-Design & Co-Speculation
Create & Distribute Alternative Research Outcomes