Exploring slowness to support longer-term interaction

Team

Timeframe

2016 ↝ 2019

Keywords

  • Domestic Technology
  • Digital Archives
  • Field Study
  • Interaction Design
  • Research Product
  • Research Through Design
  • Slow Technology
  • Metadata

Outcome

  • Novel Slow Interaction Design

  • Exhibition at Dutch Design Week

  • 15 month Long-term Deployment Study

  • Best Paper award at CHI 2019

  • Papers, articles, and book chapters


The Core Idea

Olly is a domestic music player that enables people to re-experience digital music they have listened to previously. In a world of digital overload, Olly occasionally yet perpetually selects and surfaces a song listened you listened to at some point in your past. Olly does not demand or require your attention to operate, slowly re-expressing musical touchpoints from your past into your everyday life.

Olly slowly surfaces songs from your past, inviting interaction and contemplation in ways that scale and change over time.

Design Process

Currently, massive amounts of listening history data are captured as a byproduct of people’s use of digital streaming services, yet end users have very little access to these personal digital histories. How can reflection on personal histories of digital music listening be supported through the design of a new kind of music player? Olly is a music player that occasionally, yet indefinitely randomly selects songs from a person’s past, making them available to be re-experienced while subtly indicating how deep in the past they are coming from.

Early on, we knew we wanted to use actuation and rotation to signal to the user that Olly had selected a song from their past as a technique while not immediately playing it. Our goal was for Olly to move in and out of perceptual view in everyday life — immediately playing a song from your past would be disruptive. We found rotation offered a subtle way to express Olly had a song available to be played if desired. As our design process continued, we realized rotation also offered a rich technique to subtly express the relative age of the song being surfaced from your listening history (e.g., the slower the rotation, the deeper in your past).

The final research product version Olly integrated materials, moving parts, and custom electronics designed to endure over long time periods.

We created a custom control board that allowed us to supplying different voltage levels to the motor driving Olly’s rotating internal disc. 4.4V - 12V offered a range of voltage levels to express different rotational speeds representing how deep or recent in one’s past the song that’s being surfaced comes from.

Olly’s enclosure is comprised of anodized aluminium and pressure treated mahogany wood veneer to create a durable, long-lasting quality of finish.

Olly’s teardrop-like form enables it to operate in any orientation on either side, whether lying down or standing out. Our goal was to accommodate the various domestic places and spaces that Olly might live with its owner over their life, and even when it may eventually be passed down to a loved one.

Interaction Design

Olly’s central feature is its internal wooden disc encircled in aluminum. When a song is randomly selected and surfaced from the past, it is not immediately played. First, the disc begins rotating to subtly indicate a song has been selected and is available to be played. The speed of the rotation is relative to how deep into the past the song was listened to by Olly’s owner (e.g., the deeper into the past, the slower the rotational speed). To play the song, the owner must tangibly spin the rotating disc. If the song is not played within a brief time window, Olly will abandon it and stop spinning until another song is eventually surfaced. Olly randomly selects approximately 9 songs per week and this process continues indefinitely into the future.

Long-Term Field Study

Study Goals

We aimed to investigate new ways that people could engage with their massive digital music listening history archives through a slower, ongoing form of interaction.

Research Process

We hand crafted a small batch of 3 Olly research products that were deployed and studied in 3 separate households for 15 months. Each Olly contained years (if not over a decade) of the user’s personal digital music listening history.

Participant Stories

  • “The turning disc makes it a pinpoint from your past. It’s not just ‘a song’. It’s not just saying this is something you listened to before. Whether you can place it or not, each and every song is from a particular time. This completely changed the experience of the music and how I approached Olly. It gave it more significance and this made me give it my attention.” ”

    Susie remarked on how the use of rotation, as a representation of a previous point in their past, was a valuable dimension of Olly.

  • “We can’t see our data and files and the like get older, the passage of time doesn’t change them. Photos will fade, a book’s pages might turn yellow. My Last.FM collection gets bigger, but that’s it. Olly brought out the movement of time through it. Made it more visible and a big focus of the experience. Listening to music is something I am going to do for the rest of my life, so I’ve loved this. It’s kind of like those yellowed book pages, which is hard to achieve with anything digital.” ”

    Jim reflects on how Olly enabled his music history data to 'age' over time.

  • “I can’t think of any ‘technology’ that’s like it. _It walks a fine line between being a ‘technology’ and an heirloom. I feel like it’s more in the heirloom category. _It has a distinct purpose and I don’t see that changing. If I were to move to another house, it’s definitely going to be in a box moving with me. Definitely.” ”

    Tom developed a high level of attachment to his Olly over time.

  • “If I notice it, I’ll start thinking on where it’s grabbing the song from. The movement works well here. It gives you a very general sense of where in your past it might be from. _Gets you thinking about different times in your past _because it would be impossible to actually guess the song. So, it’s worth taking a bit of time. Since I’ve had Olly, I’m thinking more about my life, my past in ways I hadn’t done in a long time.” ”

    Suzie appreciated the way Olly's temporal expression via rotation helped her contemplating past experiences in her daily life.

Outcomes & Implications

We designed Olly to explore how its slow pace and temporal expressiveness could foster long-term engagement with participants’ personal music listening history data. Findings showed that Olly became part of people's daily lives, supporting various experiences beyond direct interactions, while deepening their attachment to both their music data and Olly itself. This work underscores the need for future research on technologies that embrace novel constraints, operate autonomously, and prioritize experiences before and after interaction, as well as during direct engagement.

In this project we challenge normative assumptions in technology design, such as creating always-on, attention-demanding devices, by crafting highly resolved design artifacts that offer a tangible sense of future possibilities. This approach aims to not only question design norms but also envision and explore real alternatives for engaging with technology differently. As technology increasingly shapes everyday experiences, we emphasize the need to critically examine mundane activities, like listening to digital music, to reassess the adequacy and desirability of current design practices.

Related Publications
@ ACM CHI 2018

Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects

  • William Odom,
  • Ron Wakkary,
  • Ishac Bertran,
  • Matthew Harkness,
  • Garnet Hertz,
  • Jeroen Hol,
  • Henry Lin,
  • Bram Naus,
  • Perry Tan,
  • Pepijn Verburg
@ ACM CHI 2019

Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly

  • William Odom,
  • Ron Wakkary,
  • Jeroen Hol,
  • Bram Naus,
  • Pepijn Verburg,
  • Tal Amram,
  • Amy Chen

Acknowledgments

  • This research is supported by the Social Sciences and Humanities Research Council of Canada (SSHRC), Natural Sciences and Engineering Re- search Council of Canada (NSERC), Canada Foundation for Innovation (CFI), and 4TU Design United. Thanks to Wouter van der Wol for support in photo documenting early Olly prototypes.

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