Exploring slowness to support longer-term interaction
Team
- William Odom
- Pepijn Verburg
- Jeroen Hol
- Bram Naus
- Ron Wakkary
Timeframe
2016 ↝ 2019Keywords
- Domestic Technology
- Digital Archives
- Field Study
- Interaction Design
- Research Product
- Research Through Design
- Slow Technology
- Metadata
Outcome
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Novel Slow Interaction Design
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Exhibition at Dutch Design Week
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15 month Long-term Deployment Study
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Best Paper award at CHI 2019
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Papers, articles, and book chapters
The Core Idea
Olly slowly surfaces songs from your past, inviting interaction and contemplation in ways that scale and change over time.
Design Process
Currently, massive amounts of listening history data are captured as a byproduct of people’s use of digital streaming services, yet end users have very little access to these personal digital histories. How can reflection on personal histories of digital music listening be supported through the design of a new kind of music player? Olly is a music player that occasionally, yet indefinitely randomly selects songs from a person’s past, making them available to be re-experienced while subtly indicating how deep in the past they are coming from.
Early on, we knew we wanted to use actuation and rotation to signal to the user that Olly had selected a song from their past as a technique while not immediately playing it. Our goal was for Olly to move in and out of perceptual view in everyday life — immediately playing a song from your past would be disruptive. We found rotation offered a subtle way to express Olly had a song available to be played if desired. As our design process continued, we realized rotation also offered a rich technique to subtly express the relative age of the song being surfaced from your listening history (e.g., the slower the rotation, the deeper in your past).
The final research product version Olly integrated materials, moving parts, and custom electronics designed to endure over long time periods.
We created a custom control board that allowed us to supplying different voltage levels to the motor driving Olly’s rotating internal disc. 4.4V - 12V offered a range of voltage levels to express different rotational speeds representing how deep or recent in one’s past the song that’s being surfaced comes from.
Olly’s enclosure is comprised of anodized aluminium and pressure treated mahogany wood veneer to create a durable, long-lasting quality of finish.
Olly’s teardrop-like form enables it to operate in any orientation on either side, whether lying down or standing out. Our goal was to accommodate the various domestic places and spaces that Olly might live with its owner over their life, and even when it may eventually be passed down to a loved one.
Interaction Design
Olly’s central feature is its internal wooden disc encircled in aluminum. When a song is randomly selected and surfaced from the past, it is not immediately played. First, the disc begins rotating to subtly indicate a song has been selected and is available to be played. The speed of the rotation is relative to how deep into the past the song was listened to by Olly’s owner (e.g., the deeper into the past, the slower the rotational speed). To play the song, the owner must tangibly spin the rotating disc. If the song is not played within a brief time window, Olly will abandon it and stop spinning until another song is eventually surfaced. Olly randomly selects approximately 9 songs per week and this process continues indefinitely into the future.
Long-Term Field Study
Study Goals
We aimed to investigate new ways that people could engage with their massive digital music listening history archives through a slower, ongoing form of interaction.
Research Process
We hand crafted a small batch of 3 Olly research products that were deployed and studied in 3 separate households for 15 months. Each Olly contained years (if not over a decade) of the user’s personal digital music listening history.
Participant Stories
Outcomes & Implications
We designed Olly to explore how its slow pace and temporal expressiveness could foster long-term engagement with participants’ personal music listening history data. Findings showed that Olly became part of people's daily lives, supporting various experiences beyond direct interactions, while deepening their attachment to both their music data and Olly itself. This work underscores the need for future research on technologies that embrace novel constraints, operate autonomously, and prioritize experiences before and after interaction, as well as during direct engagement.
In this project we challenge normative assumptions in technology design, such as creating always-on, attention-demanding devices, by crafting highly resolved design artifacts that offer a tangible sense of future possibilities. This approach aims to not only question design norms but also envision and explore real alternatives for engaging with technology differently. As technology increasingly shapes everyday experiences, we emphasize the need to critically examine mundane activities, like listening to digital music, to reassess the adequacy and desirability of current design practices.
Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects
- William Odom,
- Ron Wakkary,
- Ishac Bertran,
- Matthew Harkness,
- Garnet Hertz,
- Jeroen Hol,
- Henry Lin,
- Bram Naus,
- Perry Tan,
- Pepijn Verburg
Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly
- William Odom,
- Ron Wakkary,
- Jeroen Hol,
- Bram Naus,
- Pepijn Verburg,
- Tal Amram,
- Amy Chen
Tensions and Techniques in Investigating Longitudinal Experiences with Slow Technology Research Products
Extending a Theory of Slow Technology for Design through Artifact Analysis
- William Odom,
- Erik Stolterman,
- Amy Chen
Illustrating, Annotating & Extending Design Qualities of Slow Technology
Acknowledgments
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This research is supported by the Social Sciences and Humanities Research Council of Canada (SSHRC), Natural Sciences and Engineering Re- search Council of Canada (NSERC), Canada Foundation for Innovation (CFI), and 4TU Design United. Thanks to Wouter van der Wol for support in photo documenting early Olly prototypes.